AoeStats
← Sheep Enjoyer

Black Forest

506332728Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 45m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1050
+14
🇹🇼 Mongols · Taiwan
1000
+48
🇦🇺 Mongols · Australia
998
-15
🇦🇺 Slavs · Australia
994
-15
Compared against 331,926 analysed team-game players on Black Forest.
jojamajo B
Feudal Age 11:53 vs 12:30
top 35%
Castle Age 23:37 vs 19:38
btm 22%
Imperial Age 37:20 vs 34:30
btm 29%
eAPM 32 vs 23
top 25%
First military 13:24 vs 22:13
top 10%
▼ Slow Castle Age at 23:37 — slower than 78% of analysed players on Black Forest
▲ High eAPM (32) — top quarter of analysed players
▲ Early military at 13:24 (Archer) — earlier than 90% of analysed players on Black Forest
Sheep Enjoyer D
Feudal Age 15:32 vs 12:30
btm 11%
Castle Age 23:32 vs 19:38
btm 22%
Imperial Age 40:11 vs 34:30
btm 16%
eAPM 18 vs 23
btm 34%
First military 30:04 vs 22:13
btm 14%
▼ Slow Feudal Age at 15:32 — slower than 89% of analysed players on Black Forest
▼ Slow Castle Age at 23:32 — slower than 78% of analysed players on Black Forest
▼ Slow Imperial Age at 40:11 — slower than 84% of analysed players on Black Forest
▼ First military only at 30:04 (Monk) — later than 86% of analysed players on Black Forest
shadow C
Feudal Age 11:50 vs 12:30
top 34%
Castle Age 31:45 vs 19:38
btm 2%
Imperial Age — vs 34:30
btm 0%
eAPM 25 vs 23
top 44%
First military 17:28 vs 22:13
top 23%
▼ Slow Castle Age at 31:45 — slower than 98% of analysed players on Black Forest
▼ Town centers idle 3:35 of the first 31:45 — keep villagers queued
rancira95 B
Feudal Age 13:55 vs 12:30
btm 25%
Castle Age 21:01 vs 19:38
btm 39%
Imperial Age 33:56 vs 34:30
top 45%
eAPM 27 vs 23
top 38%
First military 20:29 vs 22:13
top 40%
▼ Slow Feudal Age at 13:55 — slower than 75% of analysed players on Black Forest
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:16 of the first 21:01 — keep villagers queued
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