AoeStats
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Black Forest

506332728Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 45m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1050
+14
🇹🇼 Mongols · Taiwan
1000
+48
🇦🇺 Mongols · Australia
998
-15
🇦🇺 Slavs · Australia
994
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,447 11:53 23:37 37:20 ⚔ Archer Rush
27 1,206 13:55 21:01 33:56 ⛏ Fast Castle
25 1,142 11:50 31:45 — ⚔ Skirmisher Rush
18 795 15:32 23:32 40:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,005 12,014 6,240 3,175 34,434 38,298
11,820 10,209 3,125 1,840 26,994 38,700
7,925 11,651 5,840 1,445 26,861 31,053
9,175 9,716 4,690 2,665 26,246 27,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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