AoeStats
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Arena

510210289Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Franks · Uruguay
1083
+14
🇯🇵 Varangians · Japan
1082
+14
🇨🇳 Burgundians · China
1055
+15
🇺🇾 Shu · Uruguay
1035
+16
🇨🇴 Turks · Colombia
1075
-16
🇨🇴 Chinese · Colombia
1073
-17
🇨🇴 Khmer · Colombia
1018
-14
🇨🇴 Magyars · Colombia
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,196 11:41 16:11 33:18 ⛏ Fast Castle
36 2,149 12:29 16:26 30:33 ⚔ FC into Scouts
34 1,985 9:45 13:55 51:41 ⛏ Fast Castle
29 1,692 10:47 14:40 29:04 ⛏ Fast Castle
29 1,736 11:39 15:12 30:37 ⛏ Fast Castle
28 1,631 11:25 14:39 32:28 ⛏ Fast Castle
24 1,420 12:30 16:25 26:03 ⛏ Fast Castle
19 1,103 11:58 16:46 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,165 34,610 29,245 3,235 105,255 113,248
46,095 21,458 19,130 3,940 90,623 103,309
45,440 16,190 19,830 2,280 83,740 92,765
30,790 20,930 17,620 6,975 76,315 86,107
24,070 20,740 7,795 2,720 55,325 60,638
21,955 15,470 12,580 1,240 51,245 55,368
17,690 16,279 8,480 2,180 44,629 58,076
13,835 13,250 4,945 3,235 35,265 40,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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