AoeStats
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Arena

510689985Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 39m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1138
+15
🇨🇱 Danes · Chile
1127
+16
🇨🇳 Japanese · China
1089
+17
🇦🇷 Franks · Argentina
1076
+43
🇲🇽 Bulgarians · Mexico
1141
-17
🇲🇽 Goths · Mexico
1135
-17
🇺🇸 Britons · United States
1108
-16
🇲🇽 Poles · Mexico
1091
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,601 10:11 13:43 27:07 ⛏ Fast Castle
38 1,524 10:51 14:38 32:33 ⛏ Fast Castle
29 1,169 12:06 17:01 — ⛏ Fast Castle
27 1,073 10:13 14:35 37:17 ⛏ Fast Castle
27 1,098 11:03 15:51 34:00 ⛏ Fast Castle
23 920 10:51 14:27 32:05 ⛏ Fast Castle
21 836 10:37 19:18 — ⛏ Fast Castle
20 781 9:26 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,995 9,705 11,720 2,800 45,220 51,145
23,115 10,675 6,980 850 41,620 47,417
10,985 12,610 6,885 1,700 32,180 36,383
12,610 10,130 5,080 1,050 28,870 30,441
12,745 8,880 3,355 2,395 27,375 31,101
10,590 9,805 2,510 2,250 25,155 26,783
14,320 6,270 300 950 21,840 26,522
10,410 7,125 2,780 950 21,265 27,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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