AoeStats
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Arabia

509378923Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 67m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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951
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918
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1011
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🇨🇳 Muisca · China
1008
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🇨🇳 Danes · China
988
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Player eAPM Actions Feudal Castle Imperial Opening
65 4,340 14:25 19:00 35:59 ⛏ Fast Castle
61 4,124 11:57 26:04 51:22 ⚔ Archers into Skirms
36 2,399 10:11 24:25 42:43 ⚔ Archer Rush
31 2,048 15:22 20:58 31:27 ⛏ Fast Castle
30 1,984 11:26 19:16 47:40 ⛏ Fast Castle
29 1,932 11:33 25:22 — ⚔ M@A into Skirms
17 1,157 11:12 23:14 36:26 ⚔ Scout Rush
15 1,034 12:56 24:31 —

Resources

Player Food Wood Gold Stone Spent Collected
39,765 12,619 29,495 5,080 86,959 95,636
30,020 29,213 16,015 2,900 78,148 89,426
22,245 20,155 11,840 4,030 58,270 71,801
29,985 15,665 8,475 1,600 55,725 58,314
19,715 21,696 12,370 1,745 55,526 80,449
23,495 8,306 18,245 950 50,996 72,027
21,055 16,855 8,455 3,590 49,955 65,728
12,335 9,328 2,920 2,675 27,258 28,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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