AoeStats
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Arena

509370934Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
977
+14
🇪🇸 Khmer · Spain
962
+15
🇹🇷 Gurjaras · Türkiye
943
+15
🇧🇷 Mongols · Brazil
916
+16
🇬🇧 Varangians · United Kingdom
942
-16
🇯🇵 Burgundians · Japan
933
-15
🇯🇵 Ethiopians · Japan
931
-15
🇺🇸 Spanish · United States
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,988 11:15 15:40 42:56 ⛏ Fast Castle
28 1,395 12:32 18:20 38:23 ⛏ Fast Castle
23 1,127 12:10 18:33 37:37 ⛏ Fast Castle
23 1,127 10:55 16:30 36:34 ⛏ Fast Castle
21 1,073 11:22 20:12 — ⚔ Archer Rush
17 832 11:44 20:09 35:20 ⛏ Fast Castle
17 851 10:44 15:47 34:19 ⛏ Fast Castle
14 706 9:47 18:28 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,380 9,760 15,430 1,600 61,170 76,691
22,560 20,990 8,815 1,515 53,880 62,333
29,945 11,985 9,670 1,600 53,200 63,609
12,735 14,480 10,855 4,200 42,270 52,792
13,445 11,210 8,590 1,700 34,945 37,764
12,765 13,950 3,550 1,625 31,890 38,481
12,375 13,793 3,565 1,150 30,883 36,038
10,275 10,020 5,730 850 26,875 34,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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