AoeStats
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Oasis

510217053Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 53m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1027
+14
🇺🇸 Danes · United States
974
+16
🇺🇸 Persians · United States
950
+17
🇨🇱 Franks · Chile
1005
-17
🇨🇱 Wu · Chile
1004
-16
🇨🇱 Japanese · Chile
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,930 12:01 23:35 35:12 ⚔ Archer Rush
36 1,889 9:34 20:03 34:43 ⚔ Archer Rush
35 1,886 11:12 24:43 40:03 ⚔ Skirmisher Rush
34 1,792 9:02 21:07 37:48 ⚔ Scout Rush
31 1,656 12:08 18:11 36:23 ⛏ Fast Castle
30 1,584 11:02 22:07 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 19,005 15,920 1,440 66,035 73,520
23,190 12,115 11,715 3,600 50,620 59,424
19,055 14,430 12,085 3,055 48,625 62,425
18,170 15,707 11,560 2,855 48,292 61,596
15,875 16,433 8,265 1,770 42,343 45,538
14,075 12,983 10,735 1,400 39,193 52,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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