AoeStats
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Nomad

510481960Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 105m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
960
+14
🇨🇦 Celts · Canada
947
+15
🇺🇦 Varangians · Ukraine
872
+18
🇲🇽 Bulgarians · Mexico
993
-19
🇲🇽 Varangians · Mexico
960
-17
🇲🇽 Japanese · Mexico
790
-26
Player eAPM Actions Feudal Castle Imperial Opening
33 3,467 15:15 21:59 39:36 ⚔ Fish Boom into Drush
30 3,128 15:08 22:36 50:46 ⚔ Fish Boom into Towers FC
21 2,180 15:08 20:58 43:45 ⛏ Fish Boom into Fire Galleys FC
18 1,959 15:26 21:31 37:32 ⛏ Fish Boom FC
13 1,380 14:41 21:26 59:07 ⛏ Fish Boom FC
7 707 16:56 30:11 42:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
55,005 42,560 34,725 8,475 140,765 152,844
48,475 41,388 32,910 5,400 128,173 144,202
45,830 17,380 32,030 5,550 100,790 103,200
37,855 30,756 22,585 6,160 97,356 125,604
50,520 22,813 14,560 6,520 94,413 121,439
15,380 10,670 6,930 2,350 35,330 37,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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