AoeStats
← jucca187

Nomad

510804113Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 31m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
851
+14
🇨🇿 Celts · Czechia
755
+18
🇪🇸 Varangians · Spain
739
+19
🇫🇮 Bengalis · Finland
810
-17
🇯🇴 Chinese · Jordan
805
-29
🇭🇺 Burmese · Hungary
803
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 843 14:00 23:58 — ⚔ Archer Rush
19 607 14:37 23:32 — ⛏ Fast Castle
17 524 28:35 — — ⛏ Fish Boom
16 496 15:32 20:45 — ⛏ Fast Castle
12 381 14:05 25:54 — ⛏ Fast Castle
11 334 14:49 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,500 14,505 250 850 21,105 22,407
5,810 4,985 970 1,750 13,515 13,227
7,100 4,275 775 970 13,120 14,357
4,800 3,874 870 1,110 10,654 10,948
3,350 3,350 705 125 7,530 8,923
2,350 2,910 50 200 5,510 6,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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