AoeStats
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Fortress

509282272Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 56m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,902 6:35 12:29 25:02 ⛏ Fast Castle
33 1,870 8:08 12:19 26:24 ⛏ Fast Castle
32 1,798 7:29 12:23 28:05 ⛏ Fast Castle
32 1,818 7:13 11:17 26:25 ⛏ Fast Castle
25 1,404 8:06 12:04 27:01 ⛏ Fast Castle
23 1,275 8:35 12:50 24:38 ⛏ Fast Castle
22 1,220 8:34 12:57 26:31 ⛏ Fast Castle
21 1,182 7:32 11:45 26:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,210 18,655 36,220 1,365 152,450 153,746
40,120 39,265 36,930 4,740 121,055 131,746
46,380 41,725 23,880 3,360 115,345 122,968
36,445 29,355 21,430 2,870 90,100 100,769
31,075 29,100 26,810 1,800 88,785 115,299
13,450 40,195 26,665 380 80,690 99,711
32,925 24,185 18,445 3,820 79,375 85,620
23,370 24,970 14,210 6,420 68,970 77,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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