AoeStats
← strongfire2002

Arena

510605798Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 51m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1203
+14
🇨🇿 Danes · Czechia
1085
+19
🇹🇷 Romans · Türkiye
1034
+21
🇩🇪 Goths · Germany
1230
-21
🇩🇪 Mongols · Germany
1177
-19
🇩🇪 Persians · Germany
1063
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,871 10:37 15:50 29:35 ⛏ Fast Castle
34 1,744 10:40 14:39 29:18 ⛏ Fast Castle
32 1,628 11:47 17:12 31:48 ⛏ Fast Castle
24 1,215 10:17 14:08 33:55 ⛏ Fast Castle
24 1,240 11:46 16:29 31:51 ⛏ Fast Castle
23 1,200 10:30 15:29 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,630 16,265 25,090 6,200 84,185 88,391
38,060 17,300 17,490 2,350 75,200 79,417
14,770 22,503 12,700 2,450 52,423 79,547
18,125 17,855 10,790 1,600 48,370 73,973
21,565 15,655 6,235 1,050 44,505 47,874
21,290 12,450 7,515 960 42,215 47,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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