AoeStats
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Yucatan

510330025Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 48m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Byzantines · Sweden
1083
+14
🇬🇧 Saxons · United Kingdom
1077
+13
🇺🇸 Franks · United States
1041
-14
🇩🇪 Vikings · Germany
1024
-30
Player eAPM Actions Feudal Castle Imperial Opening
28 1,365 12:28 17:06 34:11 ⛏ Fast Castle
19 929 11:42 19:19 40:51 ⛏ Fast Castle
17 812 10:59 15:32 38:30 ⛏ Fast Castle
16 789 10:20 15:03 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,585 11,034 15,670 4,475 57,764 69,786
27,630 10,804 9,820 5,080 53,334 57,815
18,000 12,950 5,635 3,140 39,725 43,783
12,115 13,677 6,035 1,665 33,492 51,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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