AoeStats
← 沙正街小霸王

Arena

510312019Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 43m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Bulgarians · Indonesia
1022
+14
🇮🇩 Hindustanis · Indonesia
1011
+14
🇹🇷 Celts · Türkiye
983
+15
🇨🇳 Britons · China
1014
-15
🇨🇳 Varangians · China
975
-15
🇹🇼 Persians · Taiwan
929
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,257 11:02 15:29 43:05 ⛏ Fast Castle
27 1,151 10:52 14:31 — ⛏ Fast Castle
22 951 11:42 15:37 31:21 ⛏ Fast Castle
21 923 10:13 17:29 — ⛏ Fast Castle
20 875 11:06 27:19 — ⚔ Drush into Towers
3 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,030 13,570 11,590 950 50,140 66,068
10,455 9,020 5,470 1,195 26,140 33,596
11,910 6,990 4,315 430 23,645 25,449
11,330 8,405 3,225 475 23,435 30,158
7,385 6,090 550 2,610 16,635 19,548
200 0 0 0 200 423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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