AoeStats
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Black Forest

510375372Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 58m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
835
+11
🇭🇺 Spanish · Hungary
792
+13
🇭🇺 Franks · Hungary
579
+23
🇩🇪 Persians · Germany
795
-18
🇫🇷 Bulgarians · France
701
-15
🇩🇪 Danes · Germany
678
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,138 11:39 16:03 34:37 ⛏ Fish Boom FC
16 955 12:50 17:03 34:49 ⛏ Fast Castle
15 895 13:25 17:48 37:53 ⛏ Fast Castle
13 761 12:04 16:57 31:15 ⛏ Fast Castle
11 638 12:52 21:15 39:43 ⛏ Fish Boom FC
7 388 16:16 28:41 36:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,675 24,052 21,740 540 78,007 86,223
28,430 26,351 17,580 3,265 75,626 88,730
28,280 22,510 18,525 5,585 74,900 94,297
24,920 16,099 13,740 2,355 57,114 67,498
18,475 12,917 10,865 2,645 44,902 74,110
15,995 10,162 8,775 2,715 37,647 40,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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