AoeStats
← Arctic Empire

Black Forest

509946303Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 13m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1416
+15
🇲🇽 Saracens · Mexico
1358
+17
🇪🇸 Koreans · Spain
1309
+19
🇪🇸 Turks · Spain
1163
+25
🇹🇷 Bohemians · Türkiye
1495
-23
🇹🇷 Varangians · Türkiye
1360
-18
🇲🇽 Khmer · Mexico
1354
-18
🇮🇹 Celts · Italy
1323
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 625 — — —
38 503 9:06 — — ⚔ Archer Rush
33 438 11:21 — —
29 380 11:31 — —
29 385 11:24 — —
28 364 11:36 — — ⛏ Fish Boom FC
24 322 11:20 — —
19 244 12:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 1,250 545 0 4,545 4,866
2,450 1,200 250 0 3,900 4,103
2,400 884 50 0 3,334 4,099
2,350 675 50 0 3,075 4,250
1,950 775 0 0 2,725 3,508
2,050 555 0 0 2,605 4,212
1,950 323 0 0 2,273 2,943
1,450 667 0 0 2,117 2,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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