AoeStats
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Arena

509300432Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Teutons · Greece
635
+16
🇮🇹 Teutons · Italy
577
+18
🇨🇳 Persians · China
496
+21
🇨🇳 Italians · China
475
+22
🇨🇳 Celts · China
709
-23
🇨🇳 Georgians · China
687
-22
🇨🇳 Danes · China
647
-20
🇯🇵 Japanese · Japan
449
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,546 11:03 14:54 28:16 ⛏ Fast Castle
46 1,482 10:59 16:11 31:43 ⛏ Fast Castle
33 1,056 11:34 15:13 28:17 ⛏ Fast Castle
32 1,049 10:40 14:23 28:24 ⛏ Fast Castle
16 513 14:42 — — ⚔ Archer Rush
11 343 11:35 19:20 — ⛏ Fast Castle
8 263 10:49 19:44 — ⛏ Fast Castle
7 232 23:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
19,270 12,965 6,045 1,050 39,330 40,365
16,350 12,125 3,940 1,050 33,465 40,914
14,810 9,565 4,425 3,000 31,800 38,223
9,095 6,706 2,530 1,710 20,041 20,748
8,775 5,575 1,250 335 15,935 25,881
6,500 4,330 2,585 650 14,065 16,179
5,900 1,620 50 0 7,570 9,504
2,095 1,670 275 255 4,295 5,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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