AoeStats
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Coastal Forest

510292641Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 3m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Bohemians · Austria
1050
+14
🇦🇹 Tupi · Austria
1036
+15
🇨🇳 Franks · China
1029
+15
🇫🇷 Franks · France
1001
+16
🇦🇷 Byzantines · Argentina
1072
-18
🇨🇳 Franks · China
1029
-16
🇦🇷 Bohemians · Argentina
969
-13
🇨🇳 Varangians · China
962
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 134 — — —
37 126 — — —
35 120 — — —
34 115 — — —
30 103 — — —
24 82 — — —
22 76 — — —
18 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 480
500 100 0 0 600 497
350 125 0 0 475 507
250 200 0 0 450 377
400 0 0 0 400 460
200 150 0 0 350 332
300 0 0 0 300 353
250 0 0 0 250 297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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