AoeStats
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Black Forest

510290075Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 14m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1098
+13
🇺🇸 Tupi · United States
1049
+15
🇨🇱 Persians · Chile
1038
+16
🇦🇷 Bohemians · Argentina
990
+17
🇹🇼 Saracens · Taiwan
1073
-17
🇨🇳 Magyars · China
1043
-16
🇨🇳 Turks · China
1017
-15
🇨🇳 Danes · China
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 471 11:40 — — ⛏ Fast Castle
28 424 14:39 — —
28 413 10:38 14:34 — ⛏ Fish Boom FC
26 387 11:28 — — ⛏ Fish Boom FC
25 372 13:15 — —
23 349 — — — ⛏ Fish Boom
23 337 — — —
18 276 10:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 2,100 250 100 5,100 5,274
2,600 1,480 250 0 4,330 4,399
2,775 1,050 250 0 4,075 5,402
2,200 1,360 50 0 3,610 3,730
1,950 920 50 0 2,920 4,881
1,950 855 0 0 2,805 3,352
1,600 1,008 50 0 2,658 3,828
1,850 692 50 0 2,592 3,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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