AoeStats
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Arena

509270996Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 19m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1121
+13
🇵🇪 Teutons · Peru
1060
+15
🇺🇸 Cumans · United States
1007
+18
🇦🇷 Franks · Argentina
1001
+18
🇭🇰 Celts · Hong Kong SAR China
1109
-19
🇺🇸 Danes · United States
1050
-16
🇺🇸 Saracens · United States
1020
-15
🇵🇪 Spanish · Peru
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 713 10:42 — —
34 661 10:37 — — ⚔ Scout Rush
29 550 12:28 16:06 — ⛏ Fast Castle
25 483 10:32 — —
24 469 10:58 17:12 — ⚔ FC into Scouts
24 462 11:00 15:04 — ⛏ Fast Castle
18 338 13:40 18:02 — ⛏ Fast Castle
16 310 11:34 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,000 2,555 655 0 8,210 8,940
3,925 2,850 950 100 7,825 7,839
3,360 2,405 0 0 5,765 7,349
3,025 2,235 385 100 5,745 6,315
2,300 2,280 650 0 5,230 6,743
2,725 1,393 320 650 5,088 5,498
2,870 1,865 200 0 4,935 6,061
2,625 1,630 200 0 4,455 5,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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