AoeStats
← [♛I.A.♛] Ahorsy

Black Forest

510926913Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 38m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
823
+11
🇨🇴 Vietnamese · Colombia
766
+14
🇨🇴 Khmer · Colombia
749
+14
🇲🇽 Aztecs · Mexico
865
-18
🇺🇸 Danes · United States
741
-17
🇲🇽 Sicilians · Mexico
534
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,245 15:00 29:55 — ⚔ Scout Rush
21 820 13:22 24:28 — ⚔ Archer Rush
20 787 15:31 25:38 — ⛏ Fish Boom FC
18 708 14:42 — —
8 305 21:19 32:46 — ⚔ Drush
6 220 14:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,900 7,857 2,725 805 18,287 23,246
6,200 7,100 2,265 1,505 17,070 19,840
7,175 5,718 2,010 55 14,958 18,463
6,545 3,205 370 350 10,470 13,615
3,620 3,261 755 125 7,761 7,426
3,915 2,444 420 125 6,904 6,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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