AoeStats
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MegaRandom

509154435Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 39m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1160
+16
🇨🇭 Khmer · Switzerland
1104
+19
🇺🇸 Wei · United States
1170
-18
🇺🇸 Danes · United States
1156
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,729 9:37 13:21 21:24 ⛏ Fast Castle
35 1,403 7:21 11:33 32:58 ⛏ Fast Castle
34 1,351 8:20 12:00 27:28 ⛏ Fast Castle
16 651 9:10 12:45 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,510 9,375 9,935 3,000 46,820 61,328
22,420 14,294 6,910 1,700 45,324 47,568
20,320 16,745 5,395 2,300 44,760 52,975
19,670 8,940 9,985 1,600 40,195 45,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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