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Arena

509942163Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burmese · Spain
1391
+18
🇪🇸 Danes · Spain
1389
+18
🇮🇳 Vikings · India
1432
-18
🇮🇳 Malians · India
1430
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,549 11:11 14:45 26:39 ⛏ Fast Castle
38 1,501 10:25 14:39 28:16 ⛏ Fast Castle
33 1,310 11:25 15:12 29:33 ⛏ Fast Castle
24 959 11:15 14:46 27:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,540 13,355 12,330 950 53,175 59,192
21,505 12,970 8,090 2,310 44,875 49,941
22,205 12,870 7,385 1,600 44,060 47,427
22,610 9,910 6,540 4,140 43,200 46,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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