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Arena

509489568Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 27m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1186
+14
🇦🇷 Teutons · Argentina
1182
+14
🇦🇷 Aztecs · Argentina
1154
+15
🇪🇸 Romans · Spain
1138
+16
🇧🇪 Portuguese · Belgium
1179
-16
🇯🇵 Wu · Japan
1147
-15
🇩🇪 Danes · Germany
1123
-14
🇨🇴 Khmer · Colombia
1113
-14
Player eAPM Actions Feudal Castle Imperial Opening
98 2,740 11:19 15:26 — ⛏ Fast Castle
51 1,430 8:49 24:20 — ⚔ Towers FC
51 1,425 10:19 15:41 — ⛏ Fast Castle
45 1,247 10:36 15:21 — ⛏ Fast Castle
42 1,183 10:05 17:14 —
36 1,011 10:55 14:18 — ⛏ Fast Castle
29 812 10:30 15:00 — ⛏ Fast Castle
17 483 10:06 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,400 9,937 2,240 420 25,997 27,319
10,410 5,400 2,625 200 18,635 22,869
3,900 7,370 4,150 0 15,420 18,355
8,210 5,035 1,585 300 15,130 16,836
5,425 4,645 3,900 100 14,070 15,941
4,850 3,064 300 2,250 10,464 11,353
4,225 3,730 1,405 790 10,150 10,951
5,645 3,490 650 255 10,040 11,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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