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Nomad

509483671Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1173
+13
🇨🇴 Italians · Colombia
1161
+13
🇦🇷 Tupi · Argentina
1140
+14
🇪🇸 Varangians · Spain
1123
+15
🇹🇼 Spanish · Taiwan
1134
-16
🇺🇸 Malay · United States
1101
-14
🇺🇸 Mongols · United States
1094
-13
🇮🇳 Lithuanians · India
1054
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,177 14:14 23:30 36:19 ⛏ Fish Boom into Fire Galleys FC
38 1,829 15:34 28:07 36:45 ⛏ Fish Boom FC
26 1,227 14:44 19:21 37:56 ⛏ Fish Boom FC
25 1,209 15:58 20:21 38:00 ⚔ Fish Boom into Drush FC into Fire Galleys
23 1,122 12:49 18:20 31:52 ⛏ Fish Boom FC
21 1,019 14:32 19:15 33:07 ⛏ Fish Boom FC
20 971 17:42 24:44 32:57 ⛏ Fish Boom FC
17 818 15:15 23:18 42:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,170 22,485 8,635 1,865 55,155 60,779
22,070 16,187 12,385 2,490 53,132 60,170
25,265 18,722 5,500 1,630 51,117 55,752
20,000 17,290 10,400 1,250 48,940 56,105
14,925 15,164 7,620 3,780 41,489 44,727
12,935 16,715 3,940 2,350 35,940 42,667
11,925 12,446 4,745 2,590 31,706 37,102
8,000 5,581 2,860 2,150 18,591 19,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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