AoeStats
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Black Forest

509463272Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tatars · Peru
1135
+15
🇦🇷 Bohemians · Argentina
1123
+16
🇪🇸 Danes · Spain
1103
+17
🇧🇷 Bohemians · Brazil
1152
-17
🇧🇷 Georgians · Brazil
1119
-16
🇧🇷 Ethiopians · Brazil
1096
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,031 11:58 16:51 34:29 ⛏ Fast Castle
40 1,651 13:16 19:38 36:10 ⛏ Fast Castle
34 1,417 10:28 15:07 28:07 ⛏ Fast Castle
32 1,342 11:27 17:46 34:13 ⛏ Fast Castle
30 1,261 12:37 19:43 —
23 942 11:41 17:15 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,630 17,561 10,170 3,145 50,506 54,578
12,360 10,166 5,300 1,160 28,986 33,600
10,800 10,590 6,645 115 28,150 34,046
12,790 6,700 5,465 2,150 27,105 31,181
10,200 8,401 6,490 235 25,326 28,371
7,080 7,934 3,275 1,575 19,864 21,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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