AoeStats
← PALITOMAN

Nomad

509332701Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 37m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1237
+12
🇩🇪 Persians · Germany
1224
+13
🇩🇪 Lithuanians · Germany
1215
+13
🇦🇷 Khmer · Argentina
1177
-13
🇦🇷 Tupi · Argentina
1152
-13
🇪🇸 Varangians · Spain
1126
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,781 13:20 26:43 — ⛏ Fish Boom into Galleys FC
45 1,673 12:31 22:33 — ⛏ Fish Boom FC into Galleys
38 1,409 14:31 19:55 32:57 ⛏ Fish Boom FC into Fire Galleys
36 1,346 12:14 25:32 — ⛏ Fish Boom into Fire Galleys FC
23 869 13:32 20:52 33:51 ⛏ Fish Boom FC
21 791 13:55 20:39 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,995 17,479 7,845 1,150 37,469 43,809
10,740 12,036 3,875 1,705 28,356 30,825
8,870 11,815 5,070 300 26,055 26,786
7,850 11,828 4,815 1,055 25,548 26,597
7,010 13,194 3,845 245 24,294 25,747
7,185 6,920 2,670 1,805 18,580 19,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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