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Lombardia

508974339Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 45m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Wei · Sweden
1256
+12
🇸🇪 Lithuanians · Sweden
1255
+12
🇸🇪 Byzantines · Sweden
1231
+14
🇲🇽 Lithuanians · Mexico
1193
-13
🇦🇷 Tupi · Argentina
1185
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🇪🇸 Danes · Spain
1150
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,409 10:27 24:53 39:49 ⚔ Champi Rush
42 1,924 11:28 18:57 36:58 ⛏ Fast Castle
33 1,492 11:43 19:31 39:32 ⛏ Fast Castle
28 1,294 10:38 15:11 37:09 ⛏ Fast Castle
22 998 9:52 18:53 32:08 ⚔ Scout Rush
18 805 11:36 17:36 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,505 19,824 14,460 1,555 52,344 59,565
18,985 16,100 11,050 3,290 49,425 56,361
20,145 12,373 10,245 3,330 46,093 49,816
18,045 10,880 12,470 910 42,305 48,502
15,040 18,229 3,070 2,145 38,484 51,607
13,330 11,462 9,060 2,410 36,262 38,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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