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Pilgrims

508972286Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 16m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1171
+14
🇨🇴 Berbers · Colombia
1167
+14
🇪🇸 Danes · Spain
1135
+15
🇲🇽 Koreans · Mexico
1106
+17
🇺🇸 Bengalis · United States
1145
-16
🇩🇪 Sicilians · Germany
1131
-15
🇨🇦 Franks · Canada
1121
-15
🇵🇹 Armenians · Portugal
1094
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 741 10:32 — — ⚔ Fish Boom into Archers
44 708 10:53 — — ⛏ Fast Castle
40 646 12:07 — — ⛏ Fish Boom into Fire Galleys FC
30 480 10:04 — — ⛏ Fish Boom
23 374 — — — ⛏ Fish Boom
23 379 11:10 — — ⛏ Fish Boom FC
19 305 12:09 — — ⛏ Fish Boom FC
7 113 14:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,925 3,925 695 100 7,645 7,478
2,800 2,671 290 225 5,986 5,883
2,700 2,550 410 100 5,760 6,444
2,510 2,350 560 275 5,695 6,160
1,850 2,353 545 265 5,013 5,805
2,650 1,489 250 110 4,499 3,984
1,700 2,170 50 110 4,030 6,265
1,000 905 50 100 2,055 2,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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