AoeStats
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Black Forest

510470862Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 1m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1047
+14
🇨🇴 Britons · Colombia
1030
+15
🇨🇦 Spanish · Canada
996
+17
🇹🇼 Japanese · Taiwan
990
+17
1055
-18
🇹🇼 Magyars · Taiwan
1032
-17
🇨🇳 Spanish · China
1003
-15
🇳🇿 Italians · New Zealand
949
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 98 — — —
36 71 — — —
26 52 — — —
22 43 — — —
20 39 — — —
18 36 — — —
14 27 — — —
10 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 24 50 0 324 150
150 0 50 0 200 200
100 0 50 0 150 156
50 25 0 0 75 85
0 66 0 0 66 32
50 0 0 0 50 86
0 0 0 0 0 86
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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