AoeStats
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Nomad

510304533Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,749 13:14 18:31 44:46 ⛏ Fish Boom FC
28 1,509 14:44 18:35 42:25 ⛏ Fish Boom FC
24 1,293 14:41 22:15 43:22 ⚔ Fish Boom into Scouts
22 1,161 15:41 19:41 35:48 ⛏ Fish Boom FC into Galleys
20 1,081 14:14 25:29 40:45 ⛏ Fish Boom FC
18 993 16:26 26:41 — ⛏ Fish Boom into Fire Galleys FC
17 922 15:50 22:29 — ⛏ Fish Boom
17 910 17:26 — — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,675 19,915 8,445 3,605 52,640 70,163
26,045 15,590 9,190 1,800 52,625 52,842
13,645 17,330 15,700 2,250 48,925 64,641
18,235 18,312 6,890 4,010 47,447 51,044
17,480 12,620 7,330 1,600 39,030 44,236
8,735 10,265 1,640 700 21,340 22,120
9,715 8,973 840 400 19,928 24,445
4,505 2,350 290 100 7,245 8,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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