AoeStats
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African Clearing

510295736Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 20m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1248
+9
🇦🇺 Wei · Australia
1103
+15
1065
+17
🇨🇳 Byzantines · China
1027
+18
🇨🇳 Varangians · China
1104
-16
1088
-15
🇬🇧 Hindustanis · United Kingdom
1076
-14
🇮🇳 Italians · India
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 724 12:40 — — ⚔ Scouts into Archers
25 513 14:18 18:54 — ⛏ Fast Castle
25 522 14:09 — — ⛏ Fast Castle
21 425 14:54 20:26 — ⛏ Fast Castle
20 412 14:11 — — ⛏ Fast Castle
19 396 16:35 — —
18 380 14:06 18:32 — ⛏ Fast Castle
16 321 12:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,320 1,910 385 100 6,715 6,685
3,675 2,210 400 100 6,385 6,241
3,355 2,300 250 300 6,205 6,086
3,800 1,750 250 100 5,900 6,799
3,500 1,845 350 100 5,795 6,356
3,000 1,910 350 100 5,360 6,772
2,620 1,375 250 100 4,345 4,815
2,150 962 50 100 3,262 5,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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