AoeStats
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Arena

510084882Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1143
+16
🇨🇳 Khmer · China
1084
+18
1069
+19
🇳🇱 Vietnamese · Netherlands
998
+22
🇩🇪 Persians · Germany
1216
-22
🇦🇺 Varangians · Australia
1201
-21
🇨🇦 Vikings · Canada
1191
-21
🇩🇪 Persians · Germany
942
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,271 12:06 14:59 29:02 ⛏ Fast Castle
42 1,977 9:49 14:06 29:31 ⛏ Fast Castle
33 1,575 9:36 18:05 34:23 ⚔ Archer Rush
29 1,372 10:47 15:08 32:36 ⛏ Fast Castle
28 1,330 10:34 14:32 33:15 ⛏ Fast Castle
25 1,172 10:55 15:05 30:49 ⛏ Fast Castle
24 1,137 12:58 21:16 35:07 ⛏ Fast Castle
20 932 10:47 19:38 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,665 20,050 13,930 4,300 74,945 85,727
30,540 13,525 15,375 1,815 61,255 72,841
20,645 22,945 13,945 2,950 60,485 75,874
30,420 14,165 12,785 2,355 59,725 69,731
32,275 11,620 12,225 1,500 57,620 65,432
V
26,955 17,095 8,685 2,250 54,985 70,815
21,050 12,845 12,385 1,825 48,105 68,755
18,965 11,305 6,810 2,130 39,210 49,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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