AoeStats
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Arena

509865241Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 44m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1104
+15
🇻🇳 Franks · Vietnam
1100
+15
🇨🇳 Huns · China
1092
+16
🇹🇼 Japanese · Taiwan
1088
+16
🇩🇪 Britons · Germany
1130
-18
🇲🇽 Varangians · Mexico
1083
-15
1069
-15
🇮🇹 Ethiopians · Italy
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,158 9:51 14:25 29:22 ⛏ Fast Castle
40 1,770 11:31 15:17 21:03 ◆ FC into Fast Imp
36 1,619 10:44 15:42 32:27 ⛏ Fast Castle
34 1,527 10:52 16:39 37:39 ⛏ Fast Castle
33 1,467 11:07 15:40 39:25 ⛏ Fast Castle
32 1,418 10:32 16:38 30:09 ⛏ Fast Castle
22 963 12:24 16:23 29:16 ⛏ Fast Castle
21 925 11:16 15:34 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,615 11,800 23,710 950 69,075 79,393
25,510 12,725 14,750 1,500 54,485 56,484
23,970 12,540 10,050 2,090 48,650 54,176
22,755 13,660 7,885 1,250 45,550 49,814
18,425 15,545 7,695 2,265 43,930 48,968
15,335 11,020 5,440 2,250 34,045 38,291
13,035 9,550 3,555 1,635 27,775 31,830
10,755 8,677 3,730 1,730 24,892 27,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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