AoeStats
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Fortress

509052924Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 1m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1123
+12
1073
+15
🇹🇼 Khmer · Taiwan
1073
+15
🇨🇳 Wu · China
1050
+15
🇧🇪 Huns · Belgium
1119
-17
🇨🇳 Franks · China
1025
-14
🇨🇳 Georgians · China
1020
-13
🇦🇺 Britons · Australia
1003
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 71 — — —
31 52 — — —
30 49 — — —
24 39 — — —
22 36 — — —
18 29 — — —
13 21 — — —
7 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 200 0 0 600 320
150 100 0 0 250 212
50 200 0 0 250 140
0 200 0 0 200 117
150 0 0 0 150 203
100 0 0 0 100 139
0 0 0 0 0 160
0 0 0 0 0 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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