AoeStats
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Black Forest

509987671Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Maya · Switzerland
1074
+18
🇩🇪 Koreans · Germany
1037
+19
🇵🇪 Vietnamese · Peru
971
+22
🇹🇷 Wu · Türkiye
959
+22
🇨🇳 Wei · China
1325
-28
1149
-22
🇨🇳 Britons · China
1004
-16
🇨🇳 Malay · China
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,558 10:40 16:10 39:28 ⛏ Fast Castle
35 1,778 10:59 14:54 31:52 ⛏ Fast Castle
31 1,602 11:05 14:50 29:08 ⛏ Fast Castle
24 1,232 11:42 17:04 — ⛏ Fast Castle
22 1,110 12:21 17:40 31:23 ⛏ Fast Castle
22 1,139 12:17 15:04 29:47 ⛏ Fast Castle
20 1,021 13:14 17:45 29:52 ⛏ Fast Castle
14 736 11:56 17:43 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,300 35,903 25,930 3,725 81,858 103,688
22,530 34,220 23,780 1,200 81,730 103,798
16,445 27,765 18,200 3,525 65,935 82,773
23,520 20,806 13,690 2,745 60,761 78,762
23,375 18,020 14,250 2,450 58,095 72,414
24,010 12,595 12,280 2,900 51,785 66,949
18,730 21,363 7,920 3,630 51,643 57,827
6,675 10,515 3,555 1,200 21,945 25,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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