AoeStats
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Oasis

509983921Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 26m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
1162
+15
1149
+16
🇫🇷 Saracens · France
1143
+16
🇺🇸 Koreans · United States
1109
+17
🇨🇳 Mongols · China
1373
-25
1183
-18
🇨🇳 Britons · China
1025
-11
🇨🇳 Sicilians · China
984
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,313 9:20 19:59 — ⚔ Archer Rush
41 1,093 9:04 20:49 — ⚔ Scout Rush
38 1,025 10:51 14:37 — ⛏ Fast Castle
38 1,008 10:36 26:40 — ⚔ Scout Rush
36 962 11:47 — —
32 863 11:04 15:12 — ⛏ Fast Castle
20 527 12:51 22:39 — ⛏ Fast Castle
15 399 11:26 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,975 5,380 1,780 2,150 13,285 13,490
7,135 4,375 1,405 100 13,015 13,126
5,275 4,770 1,490 420 11,955 12,364
6,170 4,218 340 200 10,928 11,529
4,825 3,380 310 2,150 10,665 12,051
6,250 3,390 350 0 9,990 11,643
3,850 2,612 250 655 7,367 9,268
3,440 1,875 50 125 5,490 5,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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