AoeStats
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Arena

510801801Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1491
+15
🇺🇸 Wei · United States
1490
+15
🇪🇸 Bohemians · Spain
1471
+16
🇩🇪 Vikings · Germany
1470
+16
🇹🇼 Varangians · Taiwan
1514
-16
🇦🇷 Franks · Argentina
1476
-16
🇺🇸 Britons · United States
1447
-15
🇺🇸 Bengalis · United States
1445
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,428 10:41 14:54 29:39 ⛏ Fast Castle
36 1,298 11:07 14:44 31:19 ⛏ Fast Castle
35 1,268 11:03 15:02 34:35 ⛏ Fast Castle
35 1,271 10:55 14:58 32:42 ⛏ Fast Castle
33 1,174 10:38 15:03 28:44 ⛏ Fast Castle
24 856 11:02 14:27 25:44 ⛏ Fast Castle
22 788 9:06 13:44 29:28 ⛏ Fast Castle
22 797 10:31 14:46 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,255 11,905 6,565 2,900 40,625 50,912
19,410 10,425 7,825 200 37,860 43,170
18,210 11,570 4,180 210 34,170 37,272
13,660 8,980 10,290 850 33,780 37,236
16,660 9,605 5,545 1,055 32,865 36,056
13,780 10,768 4,420 1,170 30,138 34,346
11,925 9,113 5,300 3,050 29,388 32,915
11,760 8,180 2,025 1,140 23,105 27,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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