AoeStats
← 騷護士

African Clearing

510747689Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1570
+17
🇨🇳 Khmer · China
1569
+17
🇨🇳 Persians · China
1569
+17
🇭🇰 Spanish · Hong Kong SAR China
1539
+18
🇩🇪 Hindustanis · Germany
1640
-18
🇦🇷 Mongols · Argentina
1622
-19
🇲🇽 Malay · Mexico
1549
-16
🇹🇼 Varangians · Taiwan
1548
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,073 13:07 17:10 36:47 ⛏ Fast Castle
63 2,925 13:01 17:37 37:54 ⛏ Fast Castle
46 2,149 13:17 17:39 34:08 ⛏ Fast Castle
45 2,109 13:59 16:49 38:15 ⛏ Fast Castle
45 2,099 12:52 16:26 34:11 ⛏ Fast Castle
40 1,879 12:58 17:03 42:27 ⛏ Fast Castle
33 1,523 13:48 18:12 38:38 ⛏ Fish Boom FC
27 1,264 12:21 17:29 42:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,920 16,140 21,820 6,000 99,880 103,045
28,730 14,076 14,445 2,180 59,431 59,690
18,380 16,479 8,215 2,250 45,324 50,251
21,840 10,484 9,070 3,280 44,674 49,537
17,330 12,510 6,685 1,050 37,575 42,559
11,300 14,196 7,275 3,865 36,636 36,416
16,645 9,508 6,890 1,050 34,093 37,592
8,730 10,236 6,365 2,780 28,111 31,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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