AoeStats
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Baltic

510426699Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
63 3,338 9:32 20:45 39:39 ⚔ Fish Boom into Fire Galleys into Skirms into Archers
50 2,648 10:59 15:09 34:35 ⛏ Fish Boom FC
50 2,675 10:34 17:58 36:23 ⛏ Fish Boom into Fire Galleys FC
48 2,552 10:38 20:02 40:28 ⚔ Archer Rush
45 2,379 9:27 22:33 35:13 ⚔ Archer Rush
45 2,393 10:30 18:20 37:17 ⛏ Fish Boom FC
32 1,734 10:05 14:56 39:16 ⛏ Fast Castle
26 1,409 10:44 28:51 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,830 29,056 25,860 950 86,696 95,902
30,630 24,845 28,050 2,350 85,875 92,774
27,015 23,256 11,680 5,110 67,061 76,669
19,495 26,288 16,690 3,815 66,288 77,623
23,510 21,645 18,770 1,125 65,050 67,008
17,285 25,174 14,720 3,550 60,729 65,667
21,345 19,584 11,635 2,500 55,064 57,896
13,050 18,382 3,535 2,180 37,147 41,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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