AoeStats
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African Clearing

510290692Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1674
+11
🇭🇰 Lithuanians · Hong Kong SAR China
1590
+15
🇨🇳 Persians · China
1469
+19
🇨🇳 Berbers · China
1441
+20
🇹🇼 Berbers · Taiwan
1601
-18
🇹🇼 Tupi · Taiwan
1577
-17
🇨🇿 Mongols · Czechia
1545
-16
🇳🇿 Varangians · New Zealand
1501
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,799 13:06 17:14 34:02 ⛏ Fast Castle
41 1,742 12:25 17:18 32:30 ⛏ Fast Castle
38 1,633 12:38 18:21 — ⛏ Fast Castle
33 1,414 14:54 19:46 — ⛏ Fast Castle
30 1,265 12:07 16:58 34:41 ⚔ Scout Rush
28 1,193 13:21 17:59 — ⛏ Fast Castle
27 1,126 13:30 18:01 35:28 ⛏ Fast Castle
20 845 11:00 25:23 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,975 14,984 8,735 2,750 42,444 56,677
16,585 10,799 7,670 1,050 36,104 37,023
12,595 11,990 5,295 2,665 32,545 36,400
15,915 9,590 4,420 1,900 31,825 35,722
11,865 9,240 3,610 1,140 25,855 30,318
9,470 8,364 2,980 1,575 22,389 25,045
7,850 8,321 2,875 1,050 20,096 21,511
11,765 5,634 1,150 1,455 20,004 26,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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