AoeStats
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Arena

510089383Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1575
+11
🇹🇼 Danes · Taiwan
1572
+11
🇯🇵 Malay · Japan
1517
+13
🇦🇺 Hindustanis · Australia
1457
+15
🇪🇸 Franks · Spain
1542
-17
1470
-13
🇦🇷 Persians · Argentina
1444
-12
🇨🇳 Koreans · China
1340
-8
Player eAPM Actions Feudal Castle Imperial Opening
61 3,044 10:32 14:25 25:48 ⛏ Fast Castle
58 2,888 10:24 14:45 29:20 ⛏ Fast Castle
53 2,648 11:11 14:50 34:32 ⛏ Fast Castle
52 2,598 11:10 15:15 28:35 ⛏ Fast Castle
47 2,355 9:05 19:33 33:37 ⚔ Towers FC
42 2,104 11:04 14:08 25:47 ⛏ Fast Castle
41 2,011 10:36 14:41 35:51 ⛏ Fast Castle
28 1,393 8:53 14:15 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,475 30,345 17,335 2,370 89,525 96,848
25,110 36,230 16,540 2,555 80,435 81,480
30,885 20,505 17,340 5,410 74,140 85,328
32,930 22,732 8,585 2,510 66,757 72,445
28,765 15,615 15,940 4,090 64,410 81,198
28,005 15,451 11,775 4,300 59,531 61,295
15,825 21,319 11,900 2,940 51,984 60,690
14,975 17,003 7,475 3,195 42,648 49,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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