AoeStats
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Nomad

509886419Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 41m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1551
+13
🇸🇬 Dravidians · Singapore
1438
+17
🇭🇰 Byzantines · Hong Kong SAR China
1418
+18
🇦🇺 Koreans · Australia
1412
+18
🇹🇼 Koreans · Taiwan
1596
-21
🇹🇼 Spanish · Taiwan
1533
-19
🇹🇼 Mongols · Taiwan
1518
-19
🇹🇼 Khmer · Taiwan
1217
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,186 13:07 17:16 37:24 ⛏ Fish Boom FC
49 2,053 13:03 16:30 — ⛏ Fish Boom FC
49 2,041 12:25 16:17 — ⚔ Fish Boom FC into Scouts
41 1,730 14:02 19:31 38:34 ⛏ Fish Boom into Fire Galleys FC
37 1,548 13:27 17:14 34:38 ⛏ Fish Boom FC
34 1,435 12:44 17:00 — ⚔ Fish Boom into Scouts FC
26 1,103 11:52 20:14 37:20 ⛏ Fish Boom FC
21 860 14:31 19:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,525 17,095 6,250 3,340 36,210 37,246
13,060 8,926 5,470 1,640 29,096 30,158
13,990 8,125 2,895 1,500 26,510 28,991
10,845 9,620 4,545 1,170 26,180 27,616
7,950 10,368 4,715 1,875 24,908 26,166
7,525 10,560 2,355 1,725 22,165 23,575
6,400 8,282 2,465 1,720 18,867 23,421
6,570 8,070 2,595 950 18,185 19,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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