AoeStats
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African Clearing

506515689Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 30m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1696
+11
🇨🇿 Spanish · Czechia
1675
+12
🇬🇪 Slavs · Georgia
1619
+14
🇲🇽 Berbers · Mexico
1456
+21
🇵🇪 Persians · Peru
1792
-23
🇨🇱 Chinese · Chile
1591
-15
🇨🇱 Bengalis · Chile
1525
-12
🇨🇱 Spanish · Chile
1389
-8
Player eAPM Actions Feudal Castle Imperial Opening
68 2,053 14:50 — — ⚔ Tower Rush
55 1,647 11:34 25:25 — ⚔ Fish Boom into Scouts into Towers
54 1,632 11:26 24:20 — ⚔ Scout Rush
48 1,461 13:22 18:03 — ⛏ Fast Castle
44 1,314 12:30 16:46 — ⛏ Fast Castle
40 1,204 15:50 — — ⚔ Scout Rush
35 1,071 13:14 19:48 — ⛏ Fast Castle
34 1,017 14:05 18:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,255 3,850 2,240 950 15,295 16,652
5,825 6,050 2,070 950 14,895 16,004
5,650 5,479 2,165 1,050 14,344 14,323
6,440 3,830 1,065 1,625 12,960 12,896
5,080 4,417 775 355 10,627 11,007
5,265 3,082 1,290 855 10,492 10,181
5,725 3,702 100 150 9,677 10,598
3,850 2,304 100 1,235 7,489 7,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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