AoeStats
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African Clearing

504569062Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Jurchens · Vietnam
1686
+15
🇨🇳 Dravidians · China
1638
+17
🇺🇸 Bulgarians · United States
1579
+19
🇧🇷 Inca · Brazil
1561
+20
🇩🇪 Franks · Germany
1757
-23
🇬🇧 Sicilians · United Kingdom
1669
-18
🇨🇿 Spanish · Czechia
1619
-16
🇹🇷 Goths · Türkiye
1561
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,554 12:04 15:48 42:46 ⛏ Fast Castle
52 2,365 11:30 33:33 — ⚔ Archer Rush
41 1,858 13:00 23:15 — ⚔ Scout Rush
41 1,862 12:45 29:41 41:32 ⚔ Towers into Fish Boom FC
41 1,898 11:19 25:14 — ⚔ Scouts into Archers
36 1,656 14:04 18:22 37:20 ⛏ Fast Castle
32 1,457 12:35 32:25 — ⚔ M@A into Skirms
31 1,421 13:12 18:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,210 16,287 17,920 1,380 62,797 68,294
18,650 11,140 7,095 2,450 39,335 41,550
18,155 8,776 3,295 3,795 34,021 35,965
11,125 10,531 4,425 1,730 27,811 28,932
13,685 6,974 3,575 2,000 26,234 26,736
14,700 7,282 2,585 1,375 25,942 26,969
9,050 9,491 6,130 755 25,426 25,858
7,985 8,892 1,255 1,370 19,502 18,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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