AoeStats
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Lombardia

508779235Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 52m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1111
+14
🇨🇦 Varangians · Canada
1038
+17
🇨🇴 Cumans · Colombia
1082
-16
🇨🇴 Lithuanians · Colombia
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,188 11:06 15:04 40:40 ⛏ Fast Castle
34 1,760 9:54 16:37 40:03 ⛏ Fast Castle
26 1,352 9:06 22:24 46:24 ⚔ Scout Rush
21 1,089 10:05 22:11 40:30

Resources

Player Food Wood Gold Stone Spent Collected
26,575 20,118 11,745 1,600 60,038 69,364
27,440 16,292 11,090 2,935 57,757 67,884
22,690 16,958 8,850 2,250 50,748 61,959
18,100 13,285 7,865 3,115 42,365 47,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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