AoeStats
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Arena

510553420Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 64m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Bohemians · Estonia
1163
+17
🇹🇼 Turks · Taiwan
1155
+17
🇬🇧 Mongols · United Kingdom
1132
+18
🇩🇪 Japanese · Germany
1117
+18
🇪🇸 Celts · Spain
1344
-25
🇵🇱 Teutons · Poland
1213
-19
🇳🇴 Italians · Norway
1148
-16
🇵🇱 Varangians · Poland
987
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 3,379 10:41 14:14 32:37 ⛏ Fast Castle
42 2,703 9:08 16:29 36:22 ⚔ FC into Archers
40 2,558 11:01 14:45 37:47 ⛏ Fast Castle
37 2,391 12:14 16:28 37:51 ⛏ Fast Castle
37 2,351 7:09 15:12 28:22 ⛏ Fast Castle
35 2,254 10:55 15:30 — ⛏ Fast Castle
25 1,597 11:23 16:15 39:37 ⛏ Fast Castle
21 1,360 11:23 15:45 61:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,570 31,680 28,075 4,050 125,375 135,509
K
43,120 30,380 24,930 5,400 103,830 106,176
39,960 28,073 18,240 4,855 91,128 96,718
43,840 14,995 25,355 3,100 87,290 91,153
20,715 20,630 12,645 2,370 56,360 63,233
18,135 15,960 18,275 2,050 54,420 59,739
20,660 20,055 4,835 2,780 48,330 55,453
17,385 19,720 8,350 2,265 47,720 51,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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