AoeStats
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African Clearing

510537117Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1273
+13
🇹🇼 Varangians · Taiwan
1226
+14
🇨🇳 Byzantines · China
1181
+16
🇨🇳 Slavs · China
1142
+19
🇺🇸 Malians · United States
1195
-16
🇨🇱 Wei · Chile
1195
-16
🇨🇳 Spanish · China
1186
-15
🇬🇧 Mongols · United Kingdom
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,637 12:25 26:36 — ⚔ Scout Rush
42 1,592 12:43 18:05 — ⛏ Fast Castle
34 1,297 14:07 24:03 — ⚔ Scout Rush
33 1,238 14:19 19:28 —
30 1,129 12:03 16:58 36:15 ⛏ Fast Castle
26 990 13:36 22:27 36:09 ⚔ Scout Rush
23 866 12:37 24:55 — ⚔ Scouts into Skirms
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,325 10,053 3,870 1,510 29,758 33,622
13,120 8,181 3,380 1,705 26,386 27,861
9,335 8,521 4,855 950 23,661 25,235
9,655 5,726 2,810 2,270 20,461 21,887
5,855 4,742 1,880 475 12,952 13,003
5,525 3,999 1,470 1,165 12,159 12,998
K
3,820 2,888 250 105 7,063 8,448
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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