AoeStats
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Nomad

510531113Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 42m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1194
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1181
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1168
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1165
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🇨🇳 Khitans · China
1286
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1197
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🇨🇳 Franks · China
1080
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,798 13:18 — — ⚔ Scout Rush
34 1,451 14:28 17:57 34:04 ⛏ Fish Boom FC
33 1,416 14:30 21:21 — ⛏ Fish Boom FC
33 1,397 15:44 20:59 — ⛏ Fish Boom FC
32 1,389 15:07 19:51 — ⛏ Fish Boom FC
26 1,127 13:29 24:01 — ⚔ Scout Rush
20 877 13:20 32:14 — ⚔ Fish Boom into Towers FC
14 596 15:43 22:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,075 14,363 11,325 1,610 47,373 56,065
16,035 14,336 5,485 2,285 38,141 39,468
11,755 9,519 5,415 525 27,214 29,280
9,035 8,010 2,145 750 19,940 21,356
10,075 6,060 2,390 950 19,475 21,366
8,000 5,375 2,660 2,260 18,295 18,883
5,605 3,670 310 700 10,285 11,884
K
5,785 3,540 150 725 10,200 10,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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