AoeStats
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Arabia

510366126Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 28m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1156
+12
🇨🇳 Spanish · China
1152
+13
🇹🇼 Persians · Taiwan
1095
+15
🇮🇹 Teutons · Italy
1063
+16
🇵🇱 Mongols · Poland
1145
-16
🇹🇷 Cumans · Türkiye
1060
-14
🇹🇷 Saxons · Türkiye
1045
-13
🇦🇷 Wei · Argentina
1044
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,787 8:53 20:25 — ⚔ Scout Rush
59 1,695 9:06 25:13 — ⚔ Scout Rush
46 1,329 10:49 15:46 — ⛏ Fast Castle
37 1,065 10:27 19:27 — ⚔ Scout Rush
37 1,071 10:26 20:43 — ⛏ Fast Castle
18 511 11:55 16:47 — ⛏ Fast Castle
17 490 11:15 23:53 — ⛏ Fast Castle
15 445 15:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,525 5,775 1,720 200 18,220 20,950
8,125 5,356 2,120 200 15,801 16,727
6,120 5,610 920 620 13,270 14,533
7,150 3,037 1,850 650 12,687 15,407
5,070 5,311 820 365 11,566 14,210
6,610 3,730 610 135 11,085 11,900
4,035 3,830 375 100 8,340 9,712
K
4,660 2,405 320 750 8,135 9,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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