AoeStats
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Arena

510120036Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1033
+18
🇨🇳 Persians · China
998
+19
🇨🇭 Varangians · Switzerland
970
+20
🇹🇼 Ethiopians · Taiwan
939
+22
🇨🇳 Cumans · China
1156
-23
🇨🇳 Jurchens · China
1088
-21
🇬🇧 Turks · United Kingdom
1077
-20
🇨🇳 Japanese · China
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,201 11:11 15:33 33:39 ⛏ Fast Castle
36 1,784 9:39 21:26 31:59 ⛏ Fast Castle
32 1,563 12:59 16:54 21:21 ◆ FC into Fast Imp
27 1,340 11:06 14:45 29:07 ⛏ Fast Castle
26 1,281 10:09 14:10 32:50 ⛏ Fast Castle
15 730 12:39 19:50 48:20 ⛏ Fast Castle
10 504 11:04 15:48 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
34,705 18,115 23,340 1,700 77,860 93,742
29,295 14,931 16,415 3,750 64,391 70,070
27,780 16,580 10,840 4,950 60,150 78,670
22,370 12,965 12,385 2,150 49,870 53,477
K
15,500 7,890 12,285 650 36,325 39,077
12,670 7,540 2,380 3,100 25,690 26,886
11,080 8,104 2,055 1,050 22,289 24,362
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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